An aircraft toggle switch using a PBR workflow for texturing and high to low methodology for normal maps.
I'd originally modeled this as a high-poly model with a subD workflow. Later, I went back to it to make it real-time ready.
Modeled in Blender, baked in Marmoset, and textured in Substance Painter.
1 Set of 4k Texture maps.
19,812 Tris.